11/30/2023 0 Comments Hidden folks game![]() ![]() ![]() Some of these I wanted to find everything, a couple of them I found less enticing and was happy to move on. Larger levels will have up to 14 different things to find, requiring that you collect a minimum of eight before it moves on. In the jungle it might be shaking trees, digging holes, poking animal nests and tickling monkeys. Exploring these involves opening doors, sliding panels, moving manhole covers, and jiggling satellite dishes. You might see a small domestic scene in front of someone's house, and then be confronted by multiple streets each with a dozen houses, stunning amounts of detail and animation taking place throughout. The final design is one of mini levels betwixt enormous levels, one sort of introducing the next. That never really came together and doesn't appear in the released version. I mentioned last month that I've had the rare pleasure of playing the game as its been through various iterations over the last few months, seeing levels put in and taken out, and indeed entire extra concepts like the rather wonky levels where the camera inexorably slid left forcing a time limit on your finding things. ![]() (Other smart choices include different colour modes, letting you switch from black on white to a less glaring sepia tone, and a night mode with white on black.) It seems like a small detail, but it's one that could have tainted the pleasure, and it was smart decision making not to do it. That it doesn't punish you for this as a hidden object game might (and should) is a very wise choice, and not including anything like a click counter ensures there's nothing pushing you away from playing with it as a toy, as well as as a game. There are now, apparently, over 960 different mouth-made noises in there, accompanying over 200 different ways to interact with the pictures. Developers Adriaan de Jongh and Sylvain Tegroeg took this to heart and went completely bonkers, adding in hundreds and hundreds more. Oh, and there are so many sound effects! In a preview earlier this year I mentioned how a small disappointment was clicking on something and not hearing a specific sound. I think the ideal way to play is somewhere between the two, making an effort to find your goals, but enjoying the silliness of all the sound effects and animations packed in there with some frenetic clicking. If you want to click at random all over the picture to see what happens, stumbling on the targets as you go, then you're welcome to. If you want to find all the hidden people, animals and objects by meticulously scrutinising the screen, zooming in to maximum detail, and solving the semi-cryptic hints to their potential locations, then great. The game doesn't make a fuss about how it's meant to be played, which is a rare and stupendous thing. Who proceeds to peck nonchalantly at the ground. Clicking on the bulge has it squelch along nearer the snake's head, until eventually it coughs out the bird. I spotted a snake in a small clearing, with an enormous bulge near its tail. In the second level, a huge (but not nearly as huge as things get) jungle scene, a hen is hidden somewhere with the clue, "This chicken was a bite size dinner". I love its capacity to make me laugh out loud. Which is both daft and wonderful, which are the two words that best describe Hidden Folks. Click on anything and something will happen, whether it's birds squawking and taking off, monkeys falling out of trees, boats sailing further down a river, hay bales rolling across a field, or doors opening to reveal people sitting on the toilet, each is accompanied by a man-made sound effect. Taking the Where's Wally concept and making it far more complex, despite being in black and white, these intricate wimmelbilderbuch art drawings (got to use it again!) burst with silly life. Perhaps the most important thing about Hidden Folks is how it manages to contain so much unabashed happiness. ![]()
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